Aʟɪᴇɴ Mᴀᴘ Pᴀᴡɴs

  • There are 2 sets of 3 different types of aliens.

    • One of these was depicted in Omega Protocol, the other two are new.
  • These will be used to track positions on the terrain map.

Dʀᴀᴡsᴛʀɪɴɢ Pᴏᴜᴄʜ

  • This can be used to hold the map pawns when not in use, as well as future small trinkets we are sent.

Jᴇʀᴇᴍʏ Mᴀᴘ Pᴀᴡɴ

  • This will be used to track positions on the terrain map.

Jᴏʀᴅᴀɴ's Rᴇᴘᴏʀᴛ

  • We are provided a dial-up number for the ranger website.
  • Looks like we're gonna have to learn a new alphabet.
  • Poor, poor Jeremy. Still screwing up and not taken seriously.
  • Note the symbols at the top of the report are under certain information. This is a key to cracking the new secret alphabet.

    • the expedition number (1783)
    • the set of symbols below her frequency number (209.564)
    • Jordan Kim
    • Jeremy Reid
  • Once decoded, the symbols throughout the report read as:

    • WIDER THAN A SINGLE SECTOR
    • TWO
    • BRIDGE
    • ONE HOUR PER SECTOR
    • MOUNTAINOUS
    • THREE HOURS
    • TWO HOURS
    • SINGLE SECTOR
    • FORESTED AREA
    • FORESTED AREA
    • HUNTERS TO SEE HIM
    • HUNTER
    • ONE SECTOR IN EVERY DIRECTION
    • SLOWS THEM DOWN
    • STAYING IN POSITION
    • AN HOUR
    • STAYING IN ONE PLACE
    • CARDINAL DIRECTIONS (NORTH IS 0 DEGREES, EAST IS 90, SOUTH IS 180, and WEST IS 270)
      • *This matches the cardinal compass on the terrain map.
    • ON HIS OWN
    • DIAGONALS
    • HUNTERS
    • SIX SECTORS IN ONE DIRECTION
    • ONE SECTOR AN HOUR
    • BACK TOWARD THEIR ORIGINAL POSITION
    • SIX
    • ONE SECTOR
    • FOREST
    • REMAIN IN POSITION FOR AN HOUR
    • CALL ME AT 103.432

Lᴀɪʟᴀ's Lᴇᴛᴛᴇʀ

  • We are now just 117, no hierarchy letter.
  • Okay, so we finally got the opportunity to go back up to the surface and we take off on our own?

    • Why the heck?!
  • A "hovel" is:

    • a small, squalid, unpleasant, or simply constructed dwelling
  • R.I.P. PATRICIA...

Mᴀᴅᴇʟɪɴᴇ Mᴀᴘ Pᴀᴡɴ

  • This will be used to track positions on the terrain map.

Mᴀᴘ Mᴀʀᴋᴇʀ

  • Oof, smelly!

Nᴏᴛᴇʙᴏᴏᴋ

  • Inside the front cover, we are given a website and list of phone numbers.

    • Oddly enough when dialed the numbers show up as Oregon, but not surprisingly they do not connect since they are fake numbers (555).
    • 🙃Had to try just out of curiosity. lol*
  • Haha, the bumhole of the bird is called a "vent"...

Pᴀᴡɴ Hᴏʟᴅᴇʀs

  • These are used to hold the map pawns.
  • You must punch out the small plastic pieces in the inserts in order to fit the pawns in comfortably.

Pᴇɴᴄɪʟ

  • This is a pencil from the newfound ranger station, green in color.

Sᴀʟᴠᴀᴅᴏʀ Mᴀᴘ Pᴀᴡɴ

  • This will be used to track positions on the terrain map.

Tᴇʀʀᴀɪɴ Mᴀᴘ

  • I can only assume that this will be used along with the map pawns to track positions of aliens/humans.

Wʀɪᴛᴛᴇɴ Nᴏᴛᴇ

  • This item explains a little about how to use the terrain map and included pawns (courtesy of Jeremy).
  • We are given coded frequencies with which to update Madeline and Salvador of crucial information.
  • Once decoded, the frequencies are:

    • Madeline: 213.112
    • Salvador: 322.113
  • Mission 1 → FREQ → Frequency: 126.720
    • To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
  • Mission 1 → COMM → Transmission Received
    • Jordan is currently located at D-13.

      • This is merely the hunting camp of the survivors Jeremy found (or found him, as he puts it).
    • She wants us to find a path and deliver her and Madeline to the survivors' main camp once we find the location.

      • She hints that Jeremy's journal may provide us a clue.
    • She gives us a callback frequency for an update: 609.561.

  • Mission 2 → FREQ → Frequency: 609.561
    • Jordan deduces that the survivor camp must be south of their current location (D-13).
    • They must stop at a safe house along the way and spend the night.

      • There is one located at E-17.
    • Madeline gives us an update on the aliens:

      • There is a Hunter at G-14 heading west.
      • There is another Hunter at D-20 heading north.
    • If she and Madeline are crossing a mountain or need to stay put, we must double-tap the square they are on.

  • Mission 3 → FREQ → Frequency: 117.898
    • Yay! Theo (Oswald) is back!

      • *He sounds different. Wonder if it's a different actor.
  • Mission 3 → FREQ → Frequency: 334.727
    • R.I.P. Simone...
    • Theo is now on our side and he has a plan for disabling the alien tower.
  • Mission 3 → GRID
    • The correct path is:

      • D-13 → C-13 → B-14 → A-15 → B-16 → C-17 (x2) → D-17 → E17
    • This unlocks an audio file.

      • She says there is a Sentinel at C-19 moving east.
      • There is corrupted terrain in sectors D-20, D-21, E-20, and E-21. Cover these squares with the large map detail.
      • There is corrupted terrain in F-18. Use the small map detail to cover this square.
      • She says there is a Hunter at H-24 moving north and another at I-15 moving south.
    • The correct path is:

      • E-17 → F-17 (x2) → G-18 (x2) → G-19 → G-20 → G-21 → G-22
    • This unlocks an audio file.

      • We are now told to use the town map to guide them to the river.
      • They are on Poplar Street heading north.
    • The correct path is:

      • Right
      • Left
      • Keep going
      • Right
      • Cut through
    • This unlocks the final audio file.

Hᴜɴᴛᴇʀ

  • Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
  • They start this pattern every 18 hours.
  • Now, they can only see you if they are in the same sector as you.

Hᴀɴᴅᴡʀɪᴛᴛᴇɴ Mᴇssᴀɢᴇ

  • This is tucked in the survival journal.
  • The riddle tells us how to decipher the "time" code on the reverse side.
  • We need to use the semaphore (flag) code.
  • The note is penned "an old friend".

    • Oh, dear god. Could this have been written by "Oswald Shepard"? Did he steal Jeremy's notebook?
  • Once deciphered, the message reads:

    • EACH ALIEN ORGAN AND TISSUE IS ETCHED WITH MARKINGS THEY ARE SYMBOLS OF POWER

Lᴀʀɢᴇ Mᴀᴘ Dᴇᴛᴀɪʟ

  • This will be used on the terrain map.

Lᴇᴛᴛᴇʀ

  • Simone explains why she can't just outright tell us the location of their main camp.

    • Damn you, Oswald! 😁
  • Doesn't [Si] in the code at the bottom remind you of the periodic table?

    • That's because it is an element. Use the periodic number as the shift.
    • Shift the letters backward by 14.
  • Once deciphered, the message reads:

    • PS - FOR THE SAKE OF OUR PLANET I HOPE YOU'VE STARTED BELIEVING IN SECOND CHANCES

Rᴇᴘᴏʀᴛ Uᴘᴅᴀᴛᴇ

  • The "Call Me" code translates to:

    • 126.720
  • Once decoded, the symbols throughout the report read as:

    • SENTINEL
    • RIVER
    • CIRCLING THE PERIMETER
    • CORRUPTED LAND
    • ONE SECTOR AN HOUR
    • TWELVE HOURS
    • CORRUPTED LAND
    • THE CLOSER WE GET TO THE TOWER
    • SENTINELS
    • CORRUPTED LAND
    • INSTANT DEATH
    • SENTINELS
    • TWO ENTIRE SECTORS DIRECTLY AHEAD OF ITSELF
    • FOREST
    • DIAGONALLY
    • SENTINEL'S
    • FOREST
    • SENTINELS
    • HUNTERS
    • RIVER
    • RIVERS
    • HALF THE TIME
    • MADELINE TAKES TWICE AS LONG TO MOVE THROUGH A SECTOR
    • DIAGONALLY
    • ANY DIRECTION
    • FORESTED SECTOR
    • AN HOUR

Sᴍᴀʟʟ Mᴀᴘ Dᴇᴛᴀɪʟ

  • This will be used on the terrain map.

Sᴜʀᴠɪᴠᴀʟ Jᴏᴜʀɴᴀʟ

  • Throughout the journal, Jeremy writes in code.
  • I wonder why his U's are different than Jordan's.
  • Once deciphered, the message reads:

    • [Wood Sorrel] FOUND IN FOXTROT FIVE
    • [Dandelion] FOUND IN KILO THREE
    • [Robin] SIGHTINGS IN HOTEL SEVEN AND ECHO TEN
    • [Poison Ivy] ECHO THIRTEEN
    • [Large Scorpion] WENT TOO FAR SOUTHWEST TOWARD THE TOWER
    • [Drawing] SAW THIS NEAR A NEW TRAIL / SOMEONE IS IN THE WOODS WITH US
    • [Bear] HUNTER
    • [Sentinel] THESE SYMBOLS CAN'T BE AN ACCIDENT SOMEONE OR SOMETHING IS MAKING THEM AND I'M GOING TO FIND OUT WHAT THEY SAY MAYBE IT'S ALIENS MARKING THEIR TERRITORY
    • [Describing location of Simone's camp] SMALL TOWN / RIVER RUNNING THROUGH IT / SOUTHEAST / MOUNTAIN
  • Based on Jeremy's description of the location, we can tell that the base is located at:

    • G-22

Tᴇᴀᴍ Lᴏɢ

  • The front side is a supply log from a nearby safe house.
  • To decipher the codes in the "Comments" section, you will use the diagram on the back.

    • The number of dots tells you which letter in the box it is.
    • For the first letter, find the box that matches that shape. One dot means it is the first letter of the alphabet in that box, which is A.
  • Once decoded, the list reads as:

    • Sal ~ bandaids, hydrogen peroxide ~ candy bars (5)
    • Mad ~ candy bar (1) ~ 2 pitons, 50 ft rope ~ all those cuts
    • S ~ water bottles (5) ~ a smashed pharmacy window
    • M ~ water bottles (2) ~ bottle of wine (1)
    • S ~ bottle of wine half ~ water bottles (12)
    • M ~ bottle of wine (1/2)
    • S ~ 1 flower (miniature hollyhock) ~ in the same place / solo missions
    • J ~ 4 candy bars ~ a really sick rock I found
  • On the backside is some kind of Sudoku-type grid with numbers in the boxes.

    • This is a variation of a pigpen cipher.
  • Translate the numbers into letters.

    • I.e., 1 = A, 2 = B, etc.

Tᴏᴡɴ Mᴀᴘ

  • This will be used to guide Madeline and crew to safety.
  • Mission 1 → FREQ → Frequency: 209.564

    • To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
    • Dialing in the frequency immediately unlocks a voice memo from Jordan Kim.
  • Mission 1 → COMM → Transmission Received

    • Jordan says she left us examples to crack the code (on her report). These are:

      • the expedition number (1783)
      • the set of symbols below her frequency number (209.564)
      • Jordan Kim
      • Jeremy Reid
  • Mission 2 → FREQ → Frequency: 103.432

    • This unlocks another transmission from Jordan.
    • She tells us to utilize our terrain map to find a safe route back to base for Jeremy.
    • She tells us in order to contact Madeline and Salvador's frequencies, the numbers must be shifted back by 1.
    • We must move Jeremy and the aliens at the same time.
    • If Jeremy is crossing a mountain/river or needs to stay put, we must double-tap the square he is on.
  • Mission 2 → FREQ → Frequency: 102.001

    • This unlocks a transmission from Madeline.
    • She has spotted 2 hunters, one in sector B-8 heading south and one in I-14 heading east.
  • Mission 2 → FREQ → Frequency: 322.113 = 211.002

    • This unlocks a transmission from Salvador.
    • It is hard to understand certain parts because of his accent. Using the transcriptions found under the Doc tab, we can gather that:

      • Jeremy is at a gas station in sector B-13.
      • We need to get Jeremy to the safe house in sector F-10.
  • Mission 2 → DOC → Personnel File

    • We get "Oswald Shepard"'s updated profile...
    • Goody! We get transcripts of the audio files (as we unlock them) for parts that are unclear.
  • Mission 3 → GRID

    • This is where we can plug in directions for little Jeremy to get him to safety.

      • *😈Unfortunately, we can't kill Jeremy on purpose. Rats...
    • The correct path is:

      • B-13 → C-13 (x2 for river) → D13 → D-12 → D-11 → D-10 → E-10 → F-10
    • This unlocks an audio file from Madeline.

      • She says there is a hunter at H-16 moving north and another at K-7 moving west.
      • Jeremy can't cross any rivers or mountains today.
      • We need to get him to sector H-6.
    • The correct path is:

      • F-10 → F-9 (x2 for forest) → G-9 → H-9 → H-8 → H-7 → H-6
    • This unlocks an audio file from Salvador and Madeline.

      • Salvador says he's spotted a hunter at M-5 heading west, and another one at L-1 heading south.
      • Madeline instructs us to direct Jeremy to the home base at K-3.
    • The correct path is:

      • H-6 → H-5 → H-4 (x2 for river) → H-3 → I-3 (x2 for river) → J-3 → K-3
    • This unlocks the final audio file from Jordan.

  • Mission 3 → CAM

    • This is a live feed showing the alien tower Jordan wants us to help take down.

Hᴜɴᴛᴇʀ

  • Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
  • They start this pattern every 18 hours.
  • Now, they can only see you if they are in the same sector as you.

Jᴇʀᴇᴍʏ

  • Cannot cross any body of water wider than a single sector.
  • A single sector of water will take him two hours.
  • A single sector of mountainous terrain takes him three hours.
  • A single sector of forested area takes him two hours.
  • A single sector of forested area takes him two hours.

Bɪᴏᴛᴇᴄʜ Dɪsᴄ

  • This is used in conjunction with the biotech sketch.

Bɪᴏᴛᴇᴄʜ Sᴋᴇᴛᴄʜ

  • This was given to us by Theo.
  • It is used to recalibrate PATRICIA.

Bʟᴜᴇᴘʀɪɴᴛ

  • This is a blueprint of the NACS facility.
  • It will be used to lead Jordan and her team around the facility.

Hᴀᴄᴋᴇʀ Iɴᴅᴇx

  • We need to use this to figure out the door lock code for the NACS facility.
  • Theo tells us the key is: 49.
  • The hexagon with numbers serves as an example.

    • The key is "01". The boxes are filled with ascending numbers, starting with "01" in random order.
    • The blank hexagon will be filled in with ascending numbers, starting with "49".
    • "49" will replace the "01" position of the example.
    • "50" will replace "02", and so on and so forth.
  • On the side with the list, Theo's note says, "Follow the Master and you will find the Servant."

    • Refer to the string of numbers for the "Entrance".
    • Replace these numbers with the new numbers.
    • 12 = 60, 08 = 56, etc.

Lᴀʀɢᴇ Mᴀᴘ Dᴇᴛᴀɪʟs

  • These will be used on the terrain map.

Rᴇᴘᴏʀᴛ Uᴘᴅᴀᴛᴇ

  • The "Call Me" code translates to:

    • 109.052
  • Once decoded, the symbols throughout the report read as:

    • MOUNTAIN RANGE
    • FLYER
    • TOWER
    • FLYERS
    • STRAIGHT LINES
    • ONE SECTOR AN HOUR
    • TWO SECTORS
    • EVERY DIRECTION
    • BLIND SPOTS
    • COVER OF FOREST
    • FOREST
    • THREE SECTORS
    • FLYERS
    • MOUNTAINS
    • MOUNTAINOUS TERRAIN
    • AN HOUR
    • SECTOR
    • MOUNTAINOUS TERRAIN
    • TWICE AS LONG
    • TWO HOURS
    • CROSS RIVERS
    • FOREST
    • MOUNTAINS
    • CORRUPTED LAND
    • TOWER

Sᴍᴀʟʟ Mᴀᴘ Dᴇᴛᴀɪʟ

  • This will be used on the terrain map.
  • Mission 1 → FREQ → Frequency: 109.052

    • To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
  • Mission 1 → COMM → Transmission Received

    • She gives us a call frequency for Salvador:

      • 337.115
    • She wants us to find a path to the safe house on the way to NACS at V-8.

    • Audio 4 Solution

      • 60
      • 56
      • 49
      • 61
      • 53
      • 63
    • Jordan wants us to refer to the blueprint and lead them from the decontamination room to the server room.

    • She gives us a frequency number on which to call her back:

      • 981.551
  • Mission 1 → FREQ → Frequency: 337.115

    • By "crap", Salvador means the corrupted terrain.
    • He informs us we are currently at R-12.
    • He gives us an update on the aliens:

      • There is a Sentinel at R-7 moving east.
      • There is another Sentinel at X-12 moving west.
    • There is corrupted terrain in sector S-11. Use the small map detail to cover this square.

    • There is corrupted terrain in sectors S-8, S-9, T-8, T-9, V-10, as well as sectors V-11, W-10, and W-11. Cover these squares with the large map details.

  • Mission 2 → FREQ → Frequency: 981.551

    • The correct path is:

      • Rec Room
      • Hole in Wall
      • Go into Vents
      • Botany Lab
      • Council Chamber
    • Audio 5L Solution

      • 43
      • 40
      • 28
      • 40
      • 29
      • 27
    • The correct path is:

      • Server Room
    • Audio 5O Solution

      • 80
      • 89
      • 93
      • 90
      • 93
      • 79

Fʟʏᴇʀ

  • They only move in straight lines, at the rate of one sector an hour.
  • They can see two sectors in every direction with no blind spots, excluding the cover of forest.
  • They can see a human in the forest if they are directly overhead.

Hᴜɴᴛᴇʀ

  • Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
  • They start this pattern every 18 hours.
  • Now, they can only see you if they are in the same sector as you.

Sᴇɴᴛɪɴᴇʟ

  • Circles the perimeter of a large patch of corrupted land at the rate of one sector an hour.
  • Takes a total of twelve hours to return to its starting point.
  • They have four faces.
  • Now, they can see only one sector ahead, with the exception of diagonals.
  • In a forested area, they are completely blind and cannot see even the sector right next to them.
  • They pay no mind to terrain, meaning they can cross mountains.

Aʟɪᴇɴ Mᴀᴘ Pᴀᴡɴs

  • These will be used to track positions on the terrain map.

Iɴᴛᴇʀᴄᴇᴘᴛᴇᴅ Nᴏᴛᴇ

  • This was dropped by Theo and picked up by Jeremy.
  • The symbols in the octagon shapes represent numbers. Convert the "numbers" in Theo's list on the opposite sides to ascending numbers 1-11.
  • The numbers in the triangles must equal the sum of all touching octagon numbers.
  • The numbers must be written in sequence top to bottom ("start at midnight") and working clockwise ("work till the eleventh hour").
  • The new code is:

    • 21, 24, 25, 30, 26, 18
  • We must now align this new code with the original one we had Jordan try and find the median (average between each two-digit sum).

    • 21 → 15
    • 24 → 06
    • 25 → 17
    • 30 → 04
    • 26 → 16
    • 18 → 12
  • Add each group together and divide by two to find the median. This gives us:

    • 18, 15, 21, 17, 21, 15
  • The word "octagon" precedes the coded message.

  • Octagons have 8 sides. Shift the letters in the code backward by 8.

  • Once decoded, the message reads:

    • "between two lone peaks south of a forest"
  • Using this clue to find Theo's location on the terrain map, we come up with:

    • S-16

Jᴇʀᴇᴍʏ's Aʟɪᴇɴ Cᴏᴅᴇx

  • The symbols Jeremy found carved into things are similar to the ones on Theo's biotech sketch in Episode 3.

Jᴇʀᴇᴍʏ's Lᴇᴛᴛᴇʀ

  • The emergency frequency is 319.315.
  • This number needs to be shifted by the number of the last sector Jeremy and Jordan were in before getting separated.

    • NACS is located in sector T-2.
  • Shifting the emergency frequency forward by 2 gives us:

    • 531.537

Jᴏʀᴅᴀɴ's Mᴀᴘ Pᴀᴡɴ

  • This will be used to track Jordan's position on the terrain map.

Mᴀᴘ Dᴇᴛᴀɪʟ

  • This will be used on the terrain map.

Pᴀᴡɴ Hᴏʟᴅᴇʀs

  • These are used to hold the map pawns.
  • You must punch out the small plastic pieces in the inserts in order to fit the pawns in comfortably.

Rᴀᴛɪᴏɴ Bᴏx

  • There is a symbol from Theo on the back of the box.
  • Inside are more pawns and pawn holders for our terrain map.

Rᴇᴘᴏʀᴛ Uᴘᴅᴀᴛᴇ

  • Little Jeremy is writing his own report...
  • Once decoded, the ranger words are:

    • ALIEN
    • BURROWERS
    • UNDERGROUND
    • TOWER
    • CORRUPTED LAND
    • BURROWER
    • MOVES FORWARD IN STRAIGHT LINES
    • UNDERGROUND
    • TWO SECTORS PER HOUR
    • SEE VERY WELL
    • RIGHT ON TOP OF IT
    • SEE YOU OR SENSE YOU
    • KNOW YOU'RE THERE
    • DRAG IT DOWN UNDERGROUND
    • BURROWS
    • GROUND BECOMES UNSTABLE
    • BURROWER PATH
    • GROUND COLLAPSED
    • INTO THE TUNNEL
    • BURROWER
    • VIBRATION THROUGH MY BODY
    • BURROWER
    • MOVING TOWARD THE TOWER
    • DIGGING THAT TUNNEL
    • NACS
    • BASE
    • LAST FREQUENCY

Tᴏᴡᴇʀ Mᴀᴘ Pᴀᴡɴ

  • This will be used on the terrain map.
  • Mission 1 → FREQ → Frequency: 531.537

    • To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
  • Mission 1 → COMM → Transmission Received

    • Jordan reveals that Madeline didn't make it...
    • They are still trapped in NACS. We need to refer to the blueprint we received in Episode 3 to find a path out for them.
    • She gives us a callback frequency:

      • 468.992
  • Mission 2 → FREQ → Frequency: 468.992

    • We must guide Jordan and Salvador to the exit of NACS using the blueprint we received in Episode 3.
    • The correct path is:

      • Keep Going
    • They encounter a locked door. 14 is the key code.

    • Using the biotech sketch from Episode 3, shift the code forward by 14.

      • 15-06-17-04-16-12 becomes 28-19-30-17-29-25
    • Audio 2C Solution

      • 28
      • 19
      • 30
      • 17
      • 29
      • 25
    • This code does not work. We must now use Theo's updated sketch that we received in this episode.

    • Audio 2D Solution

      • 18
      • 15
      • 21
      • 17
      • 21
      • 15
    • The correct path is:

      • Hallway
      • Chapel
      • Keep Going
      • C Dorms
    • Jordan gives us a new frequency to call:

      • 479.659
  • Mission 3 → FREQ → Frequency: 479.659

    • We need to make our way to a safehouse at sector Q-9. Their current camp is at sector U-2.
    • Use a large map detail for sectors:

      • S-3
      • S-4
      • T-3
      • T-4
      • S-8
      • S-9
      • T-8
      • T-9
    • Use the small map detail for sector:

      • U-3
    • OMG, so MANY aliens!!! 😱

      • There is a Sentinel at R-2 heading east.
      • There is a Sentinel at R-9 heading south.
      • There is a Flyer at R-9 heading north.
  • Mission 3 → GRID

    • The correct path is:

      • U-2 → V-3 → U-4 → U-5 → U-6 → T-7 → S-7 → R-8 → Q-9
    • Jordan tells us there are currently Burrowers at:

      • T-11 moving west
      • F-15 moving east
    • Once we have discovered Theo's location by deciphering his message on the biotech sketch, we can map our way from the safehouse to his location on the terrain map.

    • The correct path is:

      • Q-9 → P-10 → O-11 → P-12 → Q-13 → R-14 → S-15 → S-16
  • Mission 3 → FREQ

    • After discovering that Theo had carved some of the alien symbols into his own skin, she gives us a frequency to call her back:

      • 197.448

Bᴜʀʀᴏᴡᴇʀ

  • They only move forward in straight lines.
  • They cannot see humans while it is underground.
  • They move two sectors per hour before coming back to the surface. It then freezes in place.
  • They don't see very well, but if you are right on top of it they will see or sense you.

Fʟʏᴇʀ

  • They only move in straight lines, at the rate of one sector an hour.
  • They can see two sectors in every direction with no blind spots, excluding the cover of forest.
  • They can see a human in the forest if they are directly overhead.

Jᴏʀᴅᴀɴ

  • Jordan is a force to be reckoned with.
  • Nothing holds her back.

Sᴀʟᴠᴀᴅᴏʀ

  • Takes an hour to cross a mountain.
  • Takes two hours to cross a river.
  • He can use forest for cover.

Sᴇɴᴛɪɴᴇʟ

  • Circles the perimeter of a large patch of corrupted land at the rate of one sector an hour.
  • Takes a total of twelve hours to return to its starting point.
  • They have four faces.
  • Now, they can see only one sector ahead, with the exception of diagonals.
  • In a forested area, they are completely blind and cannot see even the sector right next to them.
  • They pay no mind to terrain, meaning they can cross mountains.

Lᴀʀɢᴇ Mᴀᴘ Dᴇᴛᴀɪʟs

  • These will be used on the terrain map.

Lᴏᴠᴇ Lᴇᴛᴛᴇʀ

  • Poor Jeremy. Everyone's always like, "JEREMY! DO NOT OPEN, YOU NOSY LITTLE BASTARD!"
  • I have never understood the ouroboros. How could it not feel the pain of it eating its own tail and stop? But that's just me thinking logically, and not philosophically.

PATRICIA's Cɪʀᴄᴜɪᴛ Bᴏᴀʀᴅ

  • Overlay the biotech disc from Episode 3 on this device, lining up the symbols with the lights.
  • Pull the tab out in order to allow power when the button on the side of the device is pressed.
  • The correct pattern of symbols should be lit up in blue and green and should overlap the white light.

Rᴇᴘᴏʀᴛ Uᴘᴅᴀᴛᴇ

  • Once decoded, the ranger words are:

    • HUNTERS
    • KILLED
    • HUNTER
    • SAME SECTOR
    • SENTINELS
    • EYESIGHT
    • BLINDSPOTS
    • AVOID THE SECTOR THEY ARE IN
    • THE SECTOR DIRECTLY IN FRONT
    • BURROWERS
    • SECTOR THEY SURFACE IN
    • PREVIOUS PATHWAYS
    • FLYERS
    • ONE SECTOR
    • HUNTERS
  • At the bottom, Jeremy tells us the frequency at which we can reach Jordan.

    • 035.768

Sᴍᴀʟʟ Mᴀᴘ Dᴇᴛᴀɪʟ

  • This will be used on the terrain map.

Tʜᴇᴏ's Jᴏᴜʀɴᴀʟ

  • This is stapled on both sides, so unfortunately we have to destroy the integrity a bit and remove the one staple.
  • Using the times Theo gives us, we must find the next time in the sequence. This is found by realizing that the times are when the hands on the clock would overlap.
  • The next time in the sequence is:

    • 4:22
  • To decipher the codes, either shift each letter forward by 22 (minutes) or backward by 4 (hour).

  • Once decoded, Theo's messages read:

    • "Just south a few days travel from NACS. I am close enough to maintain a connection with them."
    • "... seems to have taken possession of me. I have briefly connected my consciousness with PATRICIA in order to see further into the meaning of this data. It's clear now. It's oh so clear. It must not be something isolated in my mind - it must take place on my body as well! ... is me, I am ...!"
  • Mission 1 → FREQ → Frequency: 035.768

    • To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
  • Mission 1 → COMM → Transmission Received

    • Jordan gives us a callback frequency:

      • 886.410
  • Mission 1 → FREQ → Frequency: 886.410

    • Jordan needs us to get her from R-17 to N-21.
    • There is corrupted land in the following sectors:

      • P-22, P-23, Q-22, and Q-23 (use a large map detail)
      • Q-20 (use the small map detail)
    • There are aliens in the following sectors:

      • Burrower at O-23 heading north
      • Hunter at S-18 heading west
      • Hunter at R-22 heading north
  • Mission 1 → GRID

    • The correct path is:

      • R-17 → Q-18 → P-17 → O-16 → N-17 → N-18 → N-19 → N-20 → N-21
  • Mission 1 → FREQ

    • Jordan reveals she is now in sector O-20 and needs to get to U-25.
    • There is corrupted land in the following sectors:

      • S-25, S-26, T-25, and T-26 (use a large map detail)
      • V-25, V-26, W-25, and W-26 (use a large map detail)
    • There are aliens in the following sectors:

      • Sentinel at Q-21 heading east around the corrupted land
      • Hunter at T-18 heading south
      • Hunter at W-21 heading west
      • Flyer at M-24 heading east
  • Mission 1 → GRID

    • The correct path is:

      • O-20 → P-21 → Q-21 → R-21 → S-22 → T-22 → U-23 → V-24 → U-25
  • Mission 2 → COMM → Transmission Received

    • Jordan makes her way into the tower!
    • She describes alien language to us. We must decipher these to lead her in the correct directions.
    • Audio 4 Solution

      • Straight
      • Right
      • Left
      • Straight
      • Left
  • Mission 3 → COMM → Transmission Received

    • Use PATRICIA's circuit board and the biotech disc from Episode 3 to find the correct path.
    • Audio 4O Solution

      • Diagonal, Open Triangle, Horizontal, Circle Above
      • Backward S, Circle in Center
      • Horizontal, Backward Seven, Circle in Center
      • Horizontal, Backward Seven, Circle in Center
      • Z, Circle to the Right
      • Horizontal, Inverted Open Triangle, Diagonal, Circle Below
    • Audio 4O Solution (Alternate Ending)

      • Diagonal, Open Triangle, Horizontal, Circle Above
      • Backward S, Circle in Center
      • Horizontal, Open Triangle, Horizontal, Circle in Center
      • Horizontal, Inverted Open Triangle, Diagonal, Circle Below
  • Mission 4 → COMM → Transmission Received

    • We must now help Jordan escape before the tower self-destructs!
    • The correct path is:

      • Straight
      • Right
      • Left
      • Straight
    • Jordan escapes the tower and gives us a callback frequency:

      • 572.602

Bᴜʀʀᴏᴡᴇʀ

  • They only move forward in straight lines.
  • They cannot see humans while it is underground.
  • They move two sectors per hour before coming back to the surface. It then freezes in place.
  • They don't see very well, but if you are right on top of it they will see or sense you.

Fʟʏᴇʀ

  • They only move in straight lines, at the rate of one sector an hour.
  • They can see two sectors in every direction with no blind spots, excluding the cover of forest.
  • They can see a human in the forest if they are directly overhead.

Jᴏʀᴅᴀɴ

  • Jordan is a force to be reckoned with.
  • Nothing holds her back.

Sᴇɴᴛɪɴᴇʟ

  • Circles the perimeter of a large patch of corrupted land at the rate of one sector an hour.
  • Takes a total of twelve hours to return to its starting point.
  • They have four faces.
  • Now, they can see only one sector ahead, with the exception of diagonals.
  • In a forested area, they are completely blind and cannot see even the sector right next to them.
  • They pay no mind to terrain, meaning they can cross mountains.