Recaps

  • Password
    • SCAN1907

Inventory

⍻ Biotech Disc

⍻ Biotech Sketch

⍻ Blueprint

⍻ Hacker Index

⍻ Large Map Details

⍻ Report Update

⍻ Small Map Detail

Physical Items

Biotech Disc

  • This is used in conjunction with the biotech sketch.

Biotech Sketch

  • This was given to us by Theo.
  • It is used to recalibrate PATRICIA.

Blueprint

  • This is a blueprint of the NACS facility.
  • It will be used to lead Jordan and her team around the facility.

Hacker Index

  • We need to use this to figure out the door lock code for the NACS facility.
  • Theo tells us the key is: 49.
  • The hexagon with numbers serves as an example.
    • The key is "01". The boxes are filled with ascending numbers, starting with "01" in random order.
    • The blank hexagon will be filled in with ascending numbers, starting with "49".
    • "49" will replace the "01" position of the example.
    • "50" will replace "02", and so on and so forth.
  • On the side with the list, Theo's note says, "Follow the Master and you will find the Servant."
    • Refer to the string of numbers for the "Entrance".
    • Replace these numbers with the new numbers.
    • 12 = 60, 08 = 56, etc.

Large Map Details

  • These will be used on the terrain map.

Report Update

  • The "Call Me" code translates to:
    • 109.052
  • Once decoded, the symbols throughout the report read as:
    • MOUNTAIN RANGE
    • FLYER
    • TOWER
    • FLYERS
    • STRAIGHT LINES
    • ONE SECTOR AN HOUR
    • TWO SECTORS
    • EVERY DIRECTION
    • BLIND SPOTS
    • COVER OF FOREST
    • FOREST
    • THREE SECTORS
    • FLYERS
    • MOUNTAINS
    • MOUNTAINOUS TERRAIN
    • AN HOUR
    • SECTOR
    • MOUNTAINOUS TERRAIN
    • TWICE AS LONG
    • TWO HOURS
    • CROSS RIVERS
    • FOREST
    • MOUNTAINS
    • CORRUPTED LAND
    • TOWER

Small Map Detail

  • This will be used on the terrain map.

Websites

EB Ranger Online

Mission 1

FREQ

  • To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
    • Frequency
      • 109.052


COMM

  • Transmission Received
    • She gives us a call frequency for Salvador:
      • 337.115
    • She wants us to find a path to the safe house on the way to NACS at V-8.
    • Audio 4 Solution
      1. 60
      2. 56
      3. 49
      4. 61
      5. 53
      6. 63
    • Jordan wants us to refer to the blueprint and lead them from the decontamination room to the server room.
    • She gives us a frequency number on which to call her back:
      • 981.551


FREQ

  • Frequency
    • 337.115
      • By "crap", Salvador means the corrupted terrain.
      • He informs us we are currently at R-12.
      • He gives us an update on the aliens:
        • There is a Sentinel at R-7 moving east.
        • There is another Sentinel at X-12 moving west.
      • There is corrupted terrain in sector S-11. Use the small map detail to cover this square.
      • There is corrupted terrain in sectors S-8, S-9, T-8, T-9, V-10, as well as sectors V-11, W-10, and W-11. Cover these squares with the large map details.

Mission 2

FREQ

  • Frequency
    • 981.551
      • The correct path is:
        • Rec Room
        • Hole in Wall
        • Go into Vents
        • Botany Lab
        • Council Chamber
      • Audio 5L Solution
        1. 43
        2. 40
        3. 28
        4. 40
        5. 29
        6. 27
      • The correct path is:
        • Server Room
      • Audio 5O Solution
        1. 80
        2. 89
        3. 93
        4. 90
        5. 93
        6. 79

Ranger Code

Movement Strategies

Flyer

  • They only move in straight lines, at the rate of one sector an hour.
  • They can see two sectors in every direction with no blind spots, excluding the cover of forest.
  • They can see a human in the forest if they are directly overhead.

Hunter

  • Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
  • They start this pattern every 18 hours.
  • Now, they can only see you if they are in the same sector as you.

Sentinel

  • Circles the perimeter of a large patch of corrupted land at the rate of one sector an hour.
  • Takes a total of twelve hours to return to its starting point.
  • They have four faces.
  • Now, they can see only one sector ahead, with the exception of diagonals.
  • In a forested area, they are completely blind and cannot see even the sector right next to them.
  • They pay no mind to terrain, meaning they can cross mountains.