My Observations

Frequency

Episode 3

Physical Items

  • Biotech Disc
  • Biotech Sketch
  • Blueprint
  • Hacker Index
  • Large Map Details
  • Report Update
  • Small Map Detail

Websites

  • EB Ranger Online

Ranger Code

Movement Strategies

  • Flyer
  • Hunter
  • Sentinel

Physical Items

Biotech Disc

Observation

This is used in conjunction with the biotech sketch.

Biotech Sketch

Observation #1

This was given to us by Theo.

Observation #2

It is used to recalibrate PATRICIA.

Blueprint

Observation #1

This is a blueprint of the NACS facility.

Observation #2

It will be used to lead Jordan and her team around the facility.

Hacker Index

Observation #1

We need to use this to figure out the door lock code for the NACS facility.

Observation #2

Theo tells us the key is: 49.

Observation #3

The hexagon with numbers serves as an example.

  • The key is "01". The boxes are filled with ascending numbers, starting with "01" in random order.
  • The blank hexagon will be filled in with ascending numbers, starting with "49".
  • "49" will replace the "01" position of the example.
  • "50" will replace "02", and so on and so forth.

Observation #4

On the side with the list, Theo's note says, "Follow the Master and you will find the Servant."

  • Refer to the string of numbers for the "Entrance".
  • Replace these numbers with the new numbers.
  • 12 = 60, 08 = 56, etc.

Large Map Details

Observation

These will be used on the terrain map.

Report Update

Observation #1

The "Call Me" code translates to:

  • 109.052

Observation #2

Once decoded, the symbols throughout the report read as:

  • MOUNTAIN RANGE
  • FLYER
  • TOWER
  • FLYERS
  • STRAIGHT LINES
  • ONE SECTOR AN HOUR
  • TWO SECTORS
  • EVERY DIRECTION
  • BLIND SPOTS
  • COVER OF FOREST
  • FOREST
  • THREE SECTORS
  • FLYERS
  • MOUNTAINS
  • MOUNTAINOUS TERRAIN
  • AN HOUR
  • SECTOR
  • MOUNTAINOUS TERRAIN
  • TWICE AS LONG
  • TWO HOURS
  • CROSS RIVERS
  • FOREST
  • MOUNTAINS
  • CORRUPTED LAND
  • TOWER

Small Map Detail

Observation

This will be used on the terrain map.

Websites

EB Ranger Online

Observation #1 - Mission 1: FREQ → Frequency: 109.052

To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.

Observation #2 - Mission 1: COMM → Transmission Received

She gives us a call frequency for Salvador:

  • 337.115

Observation #3 - Mission 1: COMM → Transmission Received

She wants us to find a path to the safe house on the way to NACS at V-8.

Observation #4 - Mission 1: COMM → Transmission Received - Audio 4 Solution

  • 60
  • 56
  • 49
  • 61
  • 53
  • 63

Observation #5 - Mission 1: COMM → Transmission Received

Jordan wants us to refer to the blueprint and lead them from the decontamination room to the server room.

Observation #6 - Mission 1: COMM → Transmission Received

She gives us a frequency number on which to call her back:

  • 981.551

Observation #7 - Mission 1: FREQ → Frequency: 337.115

By "crap", Salvador means the corrupted terrain.

Observation #8 - Mission 1: FREQ → Frequency: 337.115

He informs us we are currently at R-12.

Observation #9 - Mission 1: FREQ → Frequency: 337.115

He gives us an update on the aliens:

  • There is a Sentinel at R-7 moving east.
  • There is another Sentinel at X-12 moving west.

Observation #10 - Mission 1: FREQ → Frequency: 337.115

There is corrupted terrain in sector S-11. Use the small map detail to cover this square.

Observation #11 - Mission 1: FREQ → Frequency: 337.115

There is corrupted terrain in sectors S-8, S-9, T-8, T-9, V-10, as well as sectors V-11, W-10, and W-11. Cover these squares with the large map details.

Observation #12 - Mission 2: FREQ → Frequency: 981.551

The correct path is:

  • Rec Room
  • Hole in Wall
  • Go into Vents
  • Botany Lab
  • Council Chamber

Observation #13 - Mission 2: FREQ → Frequency: 981.551 - Audio 5L Solution

  • 43
  • 40
  • 28
  • 40
  • 29
  • 27

Observation #14 - Mission 2: FREQ → Frequency: 981.551

The correct path is:

  • Server Room

Observation #15 - Mission 2: FREQ → Frequency: 981.551 - Audio 5O Solution

  • 80
  • 89
  • 93
  • 90
  • 93
  • 79

Ranger Code

Movement Strategies

Flyer

  • They only move in straight lines, at the rate of one sector an hour.
  • They can see two sectors in every direction with no blind spots, excluding the cover of forest.
  • They can see a human in the forest if they are directly overhead.

Hunter

  • Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
  • They start this pattern every 18 hours.
  • Now, they can only see you if they are in the same sector as you.

Sentinel

  • Circles the perimeter of a large patch of corrupted land at the rate of one sector an hour.
  • Takes a total of twelve hours to return to its starting point.
  • They have four faces.
  • Now, they can see only one sector ahead, with the exception of diagonals.
  • In a forested area, they are completely blind and cannot see even the sector right next to them.
  • They pay no mind to terrain, meaning they can cross mountains.